EDITOR TIPS AND TRICKS
S4 Editor Tute #2
by SloDragon
Tute #2...Remember we're moving slowly. We're
still on terrain...No, buildings or settlers yet. Next we're
doing rivers. BUT FIRST! pick "Testmap_01" or whatever
you've named your map....The one you've been working on. If
you've already placed trees n' bushes...use the delete function
(there's one in each category in the "Tool Selection
window") tick the "+" and the first thing in
the selection for that category (excluding terrain and elevation)
is the delete function.
Anyway, Trees and bushes are "objects"
so go to "place objects" and select the object category
you used...If trees, tick "delete objects" , then
pick a tool width from the tool settings window and remove
any objects you may have placed on your map...Rivers are much
easier to place when you have clean terrain...Therefore it's
a good idea to place them while doing the basic terrain.
I should add that this is "my way"
of doing things. Everyone develops their own style, and places
different things at different times...But please bear with
me for now, and we'll have you designing a playable map before
you know it. No masterpiece...But playable....
OK once your terrain is clean...Use your
playing experience and envision a two player map using the
terrain you have just cleaned up. Imagine starting locations
for the two players at two opposite ends of the map. We'll
temporarily place starting flags for each, in order to get
resource placement correct for a simple, easy game.
Highlight "place start position"
and click the spot for the red player. The flag that was in
the center of the ocean when you opened the editor for the
first time will appear there.
Drag up the "tool settings" window
now, tick the "player button", then the "New
Player" button. Just to the left of the new player button
you'll see a field with Romans in it. Tick the small drop
down arrow, and select "Mayans" for now. Look to
the bottom of this window for the "Team Data" section.
You will notice it says 'HUMAN' and "TEAM 1".
Tick the small drop down arrow by "Human"
and you will see three choices. Free Selection, Human, and
computer. For our exercise, tick "Free Selection. And
change team 1 to team 2 by clicking the small "upbutton".
The two players will now be enemies, and your map will be
able to be played from either player position. Click "OK"
and move the "tool Settings" window back down near
the bottom for now.
Now tick place player start and place a blue flag at the opposite
end from the red flag.
Now move to the Tool Selection window and
open "place buildings" then open "foundation
building', then highlight small guard tower, A small guard
tower will replace your cursor when you're over the terrain.
place this tower in the area where you placed the blue flag...make
sure the flag is within the boundaries of the tower.
| Now if you check the tool
settings window you'll see that the blue player is selected,
so you just placed a "Blue" tower. You have already placed
the red flag earlier, so now you must switch back to the
red player to place his tower. Do this by moving to the
tool settings window, and just above the "player" button,
tick the little down arrow, and you will switch to the
"RED" player...now you can place a small tower near the
red flag. |
 |
Reminder: You will often
get an error when you export your map, stating that you have
an invalid start position. This simply means that you need
to place the start flag in question in an area with a bit
more room around it. The flag doesn't like to be crowded..
Now starting with the red starting position...look
for any depression that might resemble a stream bed, moving
in a downward angle, and passing thru, or very near to the
boundary of the land the tower has captured. If there is none,
then select "change elevations" and then "lower
terrain (steeply), then select the smallest tool in "tool
settings" and make such a depression...Raising some terrain
first if necessary. Use the #3 tool and create a snake like
raised (steeply) area starting from the ocean and moving down
and thru the start area. Then go back to where you started
and use the #1 tool (smallest) and make a depression (lower
steeply) along the snakey raised area.
Reminder: The player "must"
have fresh water from a river for his animal farm and his
bakery. So its very important that a river runs thru or into
his starting area. Or is very close by.
Now drag up the tool selection window and
open the " set type of terrain" section again. open
up "rivers", for now we'll just use river (width
4)...start at the top end of the stream bed like depression
you've just made...Press the left mouse button and slowly
drag along the center of your depression to place your river.
For now we'll place a ruined well at the end of your river
and some reeds at the beginning at the ocean. If your river
is close enough to the ocean, you can use the "river
mouth" tool to join them. Otherwise placing the reeds
at the river start will do....Later with
experimentation you can have many different variations...
Now close "plants and other" and
open "Coastline and waterline objects" and select
the first entry "reeds" and place a few of these
to hide the end of your river. Play with some of the other
plants in here to make your stream look more natural. You
can also select "large stones" and pick some of
the small stones to decorate your stream to.
In addition! you can create a depression
all the way across your land mass...or multiple depressions
to create a river "system"...Then when you start
from, or arrive at, an ocean...You can use the "river
mouth" tool, in your "tool selection" "set
type of terrain", "rivers" category...to "blend"
them together. The river has to be very close to the ocean
for this to work....just click the small bit of land separating
the river and the ocean, and the river mouth will appear.
Ok!!! play with those rivers...play with
the different river tool settings. start with the tiniest
and progressively switch to the larger ones. use the tiny
one to make tiny spider web like streams/swamps. Raise up
a mountain, cover it with snow, then use the smallest river
setting and start halfway up the side of your snow covered
mountain and make tiny snowmelt streams flowing down and out
of the snow, and change tools until you have a large river
flowing out to the sea...lots and lots of cool ideas here.

Beaches:
Beaches are a bit tricky. I have my most
difficulty with making realistic beaches in S4. But here is
my technique. select the beach tool in "set type of terrain>ground>beach"
catagory and tick the "speckel" box in the tool
settings and using the #2 tool (next to the smallest) look
for areas of your beachline that look unnatural because they
have very straight areas in them. Put your cursor on the beachline,
where the beach meets the water, and press the left mouse
button and slowly drag your cursor along that straight area.
You will see some wondrous things happen. Pick small straight
areas and hover your cursor over them and just quickly press
your left mouse button and drag a short distance and release
the button. Just move around your map and tweaking here and
there. You will soon get the hang of it.
Ponds and Lakes:
Small ponds or large lakes are pretty easy
to make. But to make them look realistic takes a bit of practice.
Start by designing your land area to have a pond or lake from
the start. Use the #3 tool size, make sure the "speckel"
box is ticked, then open the Set terrain type>water and
select "water level 2". Now hover your cursor over
the spot you want to have a pond/lake. press the Left mouse
button and drag just a bit. Water should appear. Now keep
the LMB pressed and drag around until you have the shape of
the pond/lake you want. Now remember how you made your beaches
? Do the same here for your pond/lake shore.
Now open "place objects"> "coastline
and waterline" and select "reeds". untick the
speckel box, and set your size tool to #1 (smallest setting)
and hover your cursor over a spot you think a reed will look
nice and press and release the LMB (Left Mouse Button). move
a bit around the shore and place one or two more. Not too
many as there are lots of other interesting things to place
on shorelines. Once you've gone around the lake and are back
at your starting point. select "moorberries" and
go around again. Next pick Pampas Grass, then the three sizes
of reeds, (small medium and large) Reeds,Moorberries, and
pampas grass is best at the waterline, just on shore. The
three different reed sizes look good just a bit into the water,
then the last thing is to select the "Red Waterlilly",
and place one here and there amongst the reeds. Keep adding
or deleting until you think it looks natural, or you're pleased
with it...... Then do the same to your beaches...Plus, add
a large or small scallop from time to time. After all it is
a sea shore and shellfish fit right in..
Don't forget to save your work.
Ok...Placing resources next...mountains, ore, wooded areas,
fish, and stone quarries.....then races, buildings, then game
play...Don't get ahead of me now...Remember...One step at
a time...