Editor Tips: Making Easier Maps
by Auratus
Things to remember:
1. Smaller
maps tend to result in faster and less difficult maps (but
not always, of course).
2. Put
goodies like bows, swords, stone, wood, tools near the human
player.
3. Big
plus: Give the human eye catchers as sets, pre-built.
The more, then the easier it generally will be.
4. Animals.
Put in grassy patches and dark patches too. This helps in
animal generation (at least that's what I've observed). Use
the automatic forest tool and grass tool to sprinkle in a
little of each over each terrain type. That helps too (I think).
Always do all pre-placed structures before terrain modification
beyond normal green grass to avoid problems of adding additional
buildings after the modifications are already done. Flowers
result in the butterflies.
5. Don't
give the AIs any gold ore in their mountains for easy games,
but this is only true if they use gold to get level 2 and
3 soldiers to pit against the level 1 soldiers of the AI players.
This especially makes it easier if you also did number 3 above.
Without gold, the AI may recruit faster since it needn't take
time to process mine and smelt gold ore.
6. To
weaken the AI player(s) even more, don't modify their coal
and iron deposits in their mountains, that is, accept the
medium default. If you modify to low, then the AI pretty much
is big easy target if you did numbers 3 and 5 above.
7. Lastly,
you could opt to not give the AI any iron or coal deposits.
Instead, scatter weapons in the bush for them to find. Be
sure you give the AI a pre-built barracks if you do this,
because they may not build it if they can't find coal or iron
(I've seen it happen, LoL).
8. If
you want certain buildings or towers on higher terrain,
then do raise the height of the area as you desire.
Let's
say you want a castle on a mountain. Choose a small tower.
Try to place it where the castle is desired. If the area will
not accept the small tower, then adjust the land height as
needed until it does. Now: Delete the tower and put it back
at a slightly different spot near where it just was. See how
the land automatically levels itself? Keep deleting, moving
and adding back the small tower until the land will accept
a medium tower. Now repeat the process with the medium tower
and/or small tower until the land area will accept your castle
or other building. Note that the land may not level automatically
in the desired manner if the desired high area is too close
to the sea or another building that prevents the lower lands
to "fill in " automatically as it normally otherwise
would according to this procedure. Once the buildings are
placed the way you want them, you may want the re-rough'n
the mountain areas near your buildings by hand again. Use
"speckle" tool for added effect. This will eliminate
any odd-looking extra leveled land near the buildings.

9. Viewing an AI In Play-Test:
Enter
the editor, select the human player, select for mules. Place
mules evenly through out the AI's territory and where every
else you want to see. Now, when the game runs, you will see
the AI and what it's up to as an enemy AI. I do this in all
my maps in play test. Afterwards, just delete the mules. The
AI, BTW, will ignore the mules. Of course, if you need mules
in the game, a few may "volunteer"
to help, since they belong to the player.