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Editor Tips: General Tips
by QT (Settler4 Net)

About the animals, I think they are related to the number of trees. A large forest will result in more animals..

Remember, if you decide to leave out the gold for the AI, it's not possible to build a large temple. So if you want the AI to use priests, place them there in advance.

When placing more than 1 AI on the map, you could make them enemies and set it up in a way that they share a mountain or something. That way they would fight each other over that piece of land and hopefully weaken both their armies.

Set the tool width to narrow when placing raw materials, 1 mouse click will be enough to create a spot for a mine. So if you decide to give the AI these resources, don't be too generous, it may not look like a lot, but it goes a long way

Also you could use the elevation option to slow the AI down. It can delay building time a lot if you roughen the landscape.

About placing foundation buildings:

- start with placing grassland.

- if your new country has the desired shape, place the foundation buildings and after that any other buildings you want the players to start with.

- then you can place the different types of land, change the elevations and finally place the objects

If you first place for instance dark grass, you won't be able to place buildings on that. Also objects like flowers and grassy things, or even the height of the land, can prevent you from placing buildings. And of course.. first define how many players there should be, so you can place buildings for all of them. After placing the foundation buildings you will be able to place workmen in that area. Specialists and military can also be placed outside of that space.

Have fun with the editor!

 
 

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