Generalized Construction Tips
(written by Auratus)

Here's
what has been working for me on most maps:
3
stone huts, 3 saw mills, 6 choppers, 5 foresters. I like fast "replant" time, so I have those extra foresters. I place foresters
near the choppers and order their "plant centre" to be not
where their hut is, but off a bit where other foresters are
also planting; slightly off-centre of their plant locations.
I
then look for a clear area for large residences (if to be
found) and put a store house for stone and another for wood.
I try to place the 2 store houses such that they are half
way between that perspective residentially zoned land and
the stone and saw mills (to reduce carrier time for those
things). Ideally, the lumber industry should be close to where
you plan to make large residences. Large residences are your
top user of boards and stone!
As
your population goes up, be sure to add builders and diggers
(digger amount depends on how hilly the land is). I like a
max of 10-20 diggers and 20-30 builders by game's mid point
for fast residence construction.
Note:
if your numbers of soldiers are high, even if L1s, the AI
may leave you alone longer... so recruit L1 bows if you need
to keep up a little with AI production to "buy time."
Tower
Defence:
This is personal
preference to a certain degree! Some swear to the one small
tower strategy, as all the experts seem to, but I haven't
mastered that.
I
can win most maps not doing that method. The "hard" ones by
some others, no doubt, require the one tower method in order
to free wood and stone used for them for other important buildings;
i.e., barracks, mines, fishers, smiths, and smelters. Some
times it is important to crush all un-needed towers to get
more wood and stone for important buildings, etc, for an earlier
soldier production on "harder" maps.
A
nice "rolling" economy might be:
3 to 4 iron smelters, 2 iron mines, 6-9 coal mines, 6-8 gold
smiths, 2-3 gold mines, 3-4 weapons smiths, and 1-2 barracks.
Food:
4 grain farms, a mill, 2 bakers, 1 animal farm, 1 slaughter
house, 2 water huts, 2 to 5 fishers. Sometimes I go to 2 mills,
5 farms, 3 water huts, and 4 bakers. It depends on the size
I need for my economy according to the size of the enemy armies...
and space available. Fishers should queue to all mines and
be built first when possible. They will hold you over until
the bread economy is going. If enough fishers are built, the
meat economy isn't needed and the bread economy may not be
needed either.
Animals/Spies/Sabos:
They change automatically to
what your race is when captured to your land color. Pigs and
Goats become Sheep, for example, if you're Roman. Also, mead
becomes wine if your are Roman. Honey becomes grain, if your
are Roman. Thieves/Spies fake as pioneers when you find them.
Sabos (I think) appear as pioneers also until you are next
to them (they then change). These are all strange quirks they
put deliberately into the game, I think.
The
best piece of advice I ever got came from a friend whom said
to always make lots of archers, especially on tough maps.
She also advises to always use the one tower method of defence.
My soldier production is normally 10 percent swordsmen and
90 percent bowmen, normal L2 when quick hires are needed,
otherwise L3. If really quick hires are needed, then L1s are
hired. I have tired to reduce the numbers of towers I make
early in the game in order to free wood and stone for residences
and other buildings. My game has improved a lot due to this.
Having higher archer production has helped me a lot also.
Another thing I started doing was to be darn sure I get up
to 20-25 builders ASAP. This will also help your game. Also
be sure to have a steady wood and stone supply! With wood,
it is possible to get a lot out of a small area by having
more than one forester re-planting cut trees and by having
at least 4 to 6 choppers in there. Always be sure wood and
stone sources are close to your construction sites for large
residence and eyes. Having your barracks near your residences
will help also.
Bottom line? Try to reduce the distance any
carrier has to move to accomplish something; have lots of
free carriers: I have at least four large residences under
construction at all times during the mid game when my basic
economy is completed.