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Creating a New Settlement on an Island
(written by SloDragon)


You can get a great settlement going on another island or in a remote location using just Specialists...

Specialists are:Thieves, Saboteurs, Geologists, and pioneers.

Island version:...SINGLE FERRY.

First create a storage yard near, but not to close to where your ferry will pick up the passengers, so the thieves will have a short distance to walk.

Place some lumber, and stone, on it...now get one swordsman and create two geologists, and two pioneers, and 10 thieves. Crush the storage yard and have 5 thieves pick up lumber and board the boat, then have 5 thieves pick up stone and board the boat, then have the geologists and pioneers and the swordsman board...sail to your new island home and pioneer a likely looking spot for your harbour.

Once you can place a harbour, build it by changing your pios and geos back to carriers and then to diggers and builders, and your thieves to carriers.

Ship some building supplies, and get some towers built to claim your new home.

Island version...TWO FERRY"S:

(or two trips from the same ferry)...

Do the same as above but load the second ferry with three saboteurs, two geologists and 10 thieves...

Have the Sabs and Geos board the ferry. Have two thieves pick up axes, and have one pick up a saw. Then have the rest pick up more lumber and stone.

When you arrive at your island, change one Saboteur to a carrier and he will drop a pick. Once some building stone is discovered a carrier will become a stonecutter with it, or a stone miner..

Do not change the other two sabs until you have a coal and iron mine up as they will be your miners.

Change the thieves to carriers and they will become woodcutters and sawmill workers. Don't forget to put up a residence for more carriers as soon as your building industry is up and running.

Remote area version

Use the info above to put together a group of adventurers.

Soldiers for protection; Pioneers to clear land; Geologists to prospect and to be used as smiths and builders; Pioneers to clear land and be converted to diggers and Saboteurs to change into stonecutters and miners. And of course plenty of thieves to carry goods.

It's always best to clear a nice big spot before sending the thieves. Just put all the goods you think you'll need, into one or two storage yards, and then crush them just before telling your thieves to pick the goods up.

If you have trouble with your thieves dropping goods when you click a destination for them...

Select one at a time and have him pick up the item you want. Press "alt" and hold it and as soon as he pulls out his sack, click a spot a short distance away where you can assemble your group of thieves. He will walk there and will not drop the item.

Now do this with the rest of your thieves. When they're all waiting with their sacks on their shoulders, press "alt" and select one thief, this will select them all. Now keep "alt" pressed and click the spot you want them to travel to. When they arrive they will just stand there holding they're sacks 'till you select them again and click where you want them to drop they're goods.

 
 

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